// Command Menu definition
// 
// Basic Format:
//		"<Bound Key>" "<Button Text>" "<Command sent to server>"
//
// Or you can check for a specific class:
//		<Class> "<BoundKey>" "<Button Text>" "<Command sent to server>"
// Where <Class> is one of: SCOUT, SNIPER, SOLDIER, DEMOMAN, MEDIC, HWGUY, PYRO, SPY, ENGINEER
// 
// Or you can check for a specific map:
//		MAP <MapName> "<BoundKey>" "<Button Text>" "<Command sent to server>"
// Where <MapName> is the name of the map, without the ".bsp".
//
// Or you can check for a specific team:
//		TEAM1 "<BoundKey>" "<Button Text>" "<Command sent to server>"
//		TEAM2 "<BoundKey>" "<Button Text>" "<Command sent to server>"
// TEAM3, TEAM4 work as well
//
// Buttons can also open up submenus, as follows:
// {
// 	"Some More Options",
//	{
//		...
//	}
// }
//
// Class can be any of the following:
//		SCOUT, SNIPER, SOLDER, DEMOMAN, MEDIC, HWGUY, PYRO, SPY, ENGINEER
//	Buttons prepended with a class name will only be seen if the player
//	is that class. 
//
// Buttons preceded with "CUSTOM" are handled in special ways. They can only be moved
// around or deleted.
//
//
// Limitations:
//		Maximum of 40 menus.
//		Maximum of 100 buttons per menu.

//--------------------------------------------------------
// Everything below here is editable

"1" "HELP"
{
	CUSTOM		"1" "SERVER INFO"		"!SERVERINFO"
	CUSTOM		"2" "MAP DESCRIPTION"		"!MAPBRIEFING"
}

"2" "CHANGE CLASS"	"changeclass"
"3" "CHANGE TEAM"	"changeteam"

// Custom maps section

	MAP dod_caen "4" "MAP DOD_CAEN"
	{
		"1" "'Capture those flags'"		"say_team Capture those flags"
		"2" "'Bomb their tanks'"		"say_team Bomb their tanks"
		"3" "'I'm going to capture..."
		{
			"1" "the Allies Spawn'"			"say_team I'm going to capture the Allies Spawn!"
			"2" "the Allies Plaza'"			"say_team I'm going to capture the Allies Plaza!"
			"3" "the Allies Courtyard'"		"say_team I'm going to capture the Allies Courtyard!"
			"4" "the Axis Courtyard'"		"say_team I'm going to capture the Axis Courtyard!"
			"5" "the Axis Plaza'"			"say_team I'm going to capture the Axis Plaza!"	
			"5" "the Axis Spawn'"			"say_team I'm going to capture the Axis Spawn!"	
		}
		"4" "'Need defense at..."
		{
			"1" "the Allies Spawn'"			"say_team We need defense at the Allies Spawn!"
			"2" "the Allies Plaza'"			"say_team We need defense at the Allies Plaza!"
			"3" "the Allies Courtyard'"		"say_team We need defense at the Allies Courtyard!"
			"4" "the Axis Courtyard'"		"say_team We need defense at the Axis Courtyard!"
			"5" "the Axis Plaza'"			"say_team We need defense at the Axis Plaza!"	
			"5" "the Axis Spawn'"			"say_team We need defense at the Axis Spawn!"	
		}
	}

"5" "VOICE MESSAGES 1"
{
	"1" 	"'Move out'"		"voice_attack"
	"2"	"'Fall Back'"		"voice_fallback"
	"3"	"'Covering Fire'"	"voice_cover"
	"4" 	"'I need backup'"	"voice_backup"
	"5" 	"'Hold this position'"	"voice_hold"
}

"6" "VOICE MESSAGES 2"
{
	"1" "'Yes Sir!'"		"voice_yessir"
	"2" "'Left!'"			"voice_left"
	"3" "'Right!'"			"voice_right"
	"4" "'I need ammo'"		"voice_needammo"
	"5" "'Sniper!'"			"voice_sniper"
	"6" "'Grenade!'"		"voice_grenade"
}

"7" "HAND SIGNALS 1"
{
	"1" "'Stick Together'"		"signal_sticktogether"
	"2" "'Fall Back'"		"signal_fallback"
	"3" "'No Sir'"			"signal_no"
	"4" "'Yes Sir'"			"signal_yes"
	"5" "'Sniper!'"			"signal_sniper"
	"6" "'Need Backup'"		"signal_backup"
	"7" "'Right'"			"signal_enemyright"
	"8" "'Left'"			"signal_enemyleft"
}

"8" "HAND SIGNALS 2"
{
	"1" "'Flank Left'"		"signal_flankleft"
	"2" "'Flank Right'"		"signal_flankright"
	"3" "'Move Out'"		"signal_moveout"
	"4" "'Area Clear'"		"signal_areaclear"
	"5" "'Covering Fire'"		"signal_coveringfire"
	"6" "'Hold Position'"		"signal_holdposition"
	"7" "'Enemy Ahead'"		"signal_enemyspotted"
	"8" "'Grenade!'"		"signal_grenade"
}
